It has been two decades since the legendary game hit the market across the Atlantic, providing everyday gamers the means to feel like a rock star. Not literally, though you'd be hard-pressed telling that anyone who's nailed the epic lengthy guitar solo in front of an enthusiastic crowd of friends.
Created by the developers, Guitar Hero provided users with a plastic guitar peripheral to follow coloured notes moving along the display synchronized to a song. Each riff corresponded to specific notes, creating the feel of an authentic performance.
The studio previously tried its hand in the music genre prior to teaming up with the publisher, later acquired by Activision during the mid-2000s. Together, they established the foundations for a surprising massively profitable series which made a significant influence on numerous musicians included, introducing classic groups to a new generation of gaming enthusiasts.
Michael Dornbrook, former COO of Harmonix, recalls the early budgetary hurdles in securing the songs – despite the fact initial releases primarily featured rerecorded tracks.
“We reproduced all the music because the cost prohibitive,” he explains. “Despite having the necessary permissions alone, it proved nearly impossible. We couldn’t get bands like legendary groups – the publisher was operating on a shoestring budget, and our team was pretty convinced it would fail. But once Guitar Hero took off, and record sales and radio play were going up, all artists desired to participate.”
He continues: “Among the remarkable aspects was how many mothers and fathers got in touch and thanked us for exposing their children to the music they loved. It became a multigenerational thing.”
Classic Rock Gains Younger Fans
Irish blues-rock band one featured act included their track on the 2008 game Guitar Hero World Tour. Guitarist the artist recalls the way the game brought classic rock back into vogue: “Guitar Hero offered a larger, younger audience. Generally such music was considered outdated material, however when it was included in the title young people were finding it, abruptly it was cool. This validated it, eliminating the ‘dad rock’ tag. It provided our catalog renewed popularity.”
In 2008, the Answer’s first record remained not available stateside, so the game served as a primary platform for exposure for the group during their US tour opening for AC/DC. “The roadies were playing the song on the tour bus, and some of them recognized us from Guitar Hero,” he notes.
Major Band Spin-offs Enduring Influence
Music's biggest acts quickly capitalised on the series’ popularity, with Aerosmith, Metallica and others starring in dedicated spin-off titles that focused on their music collections and related stories, visuals and legendary status. For example, the Aerosmith edition, it was said earned the group more money compared to their studio albums. It sold well over 500,000 copies upon release, while demand for Aerosmith’s music saw an increase significantly at a time when the music business faced decline.
Guitar Hero continues to inspire quick-handed dedication among its fans. Earlier this year, an online personality achieved a remarkable feat of DragonForce’s the challenging track – a notoriously difficult power-metal song made popular by the game – on Clone Hero, a no-cost alternative with almost identical mechanics and extensive customisation options. This track is challenging even in expert mode, not to mention played at increased tempo while hitting a single one of its near 4,000 notes. They stated it took nine months of practice.
“The game is a fun, fantasy thing. If you play other games, that doesn’t mean you should pick up actual weapons and go to war,” says musician Herman Li.
The band had already completed a profitable run before Through the Fire and Flames appeared on Guitar Hero III, yet he explains it made them a household name. “I remember our distributors informing us that we were records were moving like crazy,” he shares. “Popularity surged when we next toured, and we were playing right ahead of top acts at the event.”
In fact, DragonForce’s exposure via the game proved so vast that it risked overshadow everything else accomplishments. Recently, the song was used in a trailer for Despicable Me 4. “Previously I felt differently, but now I accept it,” Li says. “If you only listen to one DragonForce song, that's fine – each person has a unique path in music and I’m glad we played a role in fans' experiences”.
The Lasting Legacy of a Plastic Guitar
The best promotion, whether it’s for automobiles, apparel or games, goes further than selling something – it inspires a desire. Was the game able to tap into that? “Precisely what our team aiming to achieve,” he confirms. “That thrill of being a rock star in the spotlight. From day one, the creators felt that humans have a natural urge to create songs, and their goal was to leverage innovation to allow people to do it”.
Most of Guitar Hero games were released over a mere five-year period from 2005 to 2010, including derivative titles such as DJ Hero, including a spinning deck, and the band-focused game. After that, corporate focus in plastic instruments died down, aside from a brief comeback in 2015.
Titles such as the fan project and Fortnite Festival have kept the community active, with expectations of something from the founders on the way. Recently formed developers has begun work on its debut music game. The initial creators are both involved as special advisers. Is the world ready to embrace another game in the spirit of Guitar Hero?
“Our team believed those games could be like Madden allowing annual update every year,” he remarks. “With abundant fresh tracks that it could be evergreen, thus I remain hopeful. It's entirely possible why it can’t continue with new generations.”